Eu4 how many light ships to protect trade
Webevery light ship gives 2-5 trade power depending on diplo tech. Lets say a trade node has 500 provincial trade power in total and you send 100 high level ships there to protect trade, then there is a total of 1000 trade power in that node now. => this means your 100 ships would give you 50% trade power and 200 ships would give you 66% trade power. WebDec 15, 2016 · eyzteinn Dec 15, 2016 @ 3:28am. Click your light ship (s). Bottom right of the screen, next to the list of your ships, is a button where you can give your ship (s) a mission. Click it. Select Protect Trade Node. Choose the trade Node you want to protect. Also, consider assigning an admiral.
Eu4 how many light ships to protect trade
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WebSep 27, 2014 · 75%-80% is good. You can just open up the trade node to see how the money is being split among other nations. Trying to get to 100% just through ships will end up being less profitable than collecting in other rich nodes that you can send light ships to. Just remember to keep building trade power buildings in your major trade ports at home. WebAll your merchants should transfer trade, towards your trade capital. If you have too many merchants, place one merchant to collect in your trade capital (this shouldn't be the case as the Ottomans). As the game progresses you will want to start moving trade from Persia and Basra towards Aleppo. Once you conquer Egypt you want to transfer trade ...
WebMay 14, 2024 · To protect your trade, heavy ships and light ships can be used, each heavy is worth about 4-5 light ships and privateering efficiency scales to the proportion of your hunting ships and the privateers from 0 to -99% at … WebI rarely play trade nations, but here are my 2 cents. It depends on the power you have in the node. Say, you have 50% of power, adding 20 ships would make you have 70% of the power. Now, adding 20 more ships won't get you to 90% of the power of the node. So, you should see how much ships do you need to get the desired % and whether it is worth it.
WebMay 23, 2024 · Victrixy May 24, 2024 @ 12:05am. Yes, it is worthwhile to put light ships to protect trade. But you should concentrate in specific bottle neck that will help steering … WebApr 18, 2024 · The best way to evaluate things is to check your current trade income. Then assign the ships, wait for the next monthly tick (when the game recalculates things like …
Webdecapodw. · 4y. This is by far the best trade guide I have seen so far. I have 2000 hours in the game and four one-tag world conquests (thinly veiled brag :P) but I still learned several new things here. The only disagreement strategy-wise I have is with the 99% figure of only collecting in your home trade node.
WebIf Nation B, sent in a trade ship, he would increase his trade power from 2 to 4, increasing his slice of the pie from (2/10) to (4/12), or from 2 ducats to 3.333 ducats. His trade ship … strategy \u0026 insightsWebMay 5, 2024 · 1. Protect Trade: provides additional Trade Power to the ships' nation in the protected Trade Node. The amount of Trade Power provided by the ships goes up as you unlock more advanced ship types. 2. Privateer: makes the Light Ships act as a dummy nation that collects Trade Value from the privateered Node. The amount collected … strategy\u0026 pwc careersWebOct 1, 2013 · Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome … strategy \u0026 tacticsWebTurn down your army maintenance. If you have light ships protecting trade, don't turn down your navy maintenance, but mothball the rest of your fleet. Delete any redundant forts from recent conquest. Take the indebted to the burghers privilege, then use that money to pay off loans with higher interest rates. strategy \u0026 design theme helps customersWebEvery 10 ducats you rake in from your colonies, Spain takes like 8, if you just accept your lot in terms of trade power. On the other hand, build a light ship fleet, and you can easily get at least >50% of the trade power. If you’re doing a world conquest, light ships are probably not very important. roundcube mpip mainzWebJan 9, 2024 · How many new colonial nations do you have in your subjects tab after defeating England? If you use your own light ships to protect trade where they have power, it just empowers you and takes trade power away from them. You can sell to them light ships for free but I'm not sure how the AI deals with it if accepted. Probably very … strategyunitwmWebIn this video I go over everything you need to know about the trading system in Europa Universalis 4, from the inception of trade value in provinces, to adva... strategy\\u0026 management consulted