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Eu4 how many light ships to protect trade

WebLight ships add to both your trade power and total trade power in the node. Effectively this means you get diminishing returns for each light ship you send. For example, if you started with 20 trade power in a node with 100 total trade power and send 30 trade power worth of ships your share would go from 20/100 to 50/130. WebAug 15, 2013 · Also after a number of ships there will diminishing returns. Click to expand... The diminishing returns are not that annoying, anyway it does quite depend of the competition, I used something like 70 ships to steal the spanish trade in the carribean and was still only at +-60% of the trade power in the node.

Assigning Light Ships To Trade :: Europa Universalis IV …

WebFeb 22, 2024 · As the ships increase trade power in the node, each additional ship will give a smaller relative increase in trade power. If a node has 100 trade power, the first barque will increase your relative trade power in that node by 2/102, the second will increase it by 2/104, but also reduce the effeciency of the first ship by to 2/104 etc. strategy \u0026 india https://melhorcodigo.com

How many Light ships is too much to protect trade

WebLike other player said above me, privatering works better if your rivals have lot of trade power in a node and you want to decrease it. It will give you some profit but the real thing of this is harm the rival's trade. Privateering is for the offensive, Hunt Pirates for the defensive and Protecting for the economic. WebOct 16, 2014 · In conclusion. To answer your question: No. Sending light ships to a node in which you have no merchant is not wasted. Adding light ships will make sure more … WebOct 16, 2014 · In conclusion. To answer your question: No. Sending light ships to a node in which you have no merchant is not wasted. Adding light ships will make sure more trade leave that node. This is beneficient, if you know where that trade is actually going. strategy \u0026 business development manager

How many Light ships is too much to protect trade

Category:About protecting/privateering trade nodes : r/eu4

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Eu4 how many light ships to protect trade

Assigning Light Ships To Trade :: Europa Universalis IV …

Webevery light ship gives 2-5 trade power depending on diplo tech. Lets say a trade node has 500 provincial trade power in total and you send 100 high level ships there to protect trade, then there is a total of 1000 trade power in that node now. => this means your 100 ships would give you 50% trade power and 200 ships would give you 66% trade power. WebDec 15, 2016 · eyzteinn Dec 15, 2016 @ 3:28am. Click your light ship (s). Bottom right of the screen, next to the list of your ships, is a button where you can give your ship (s) a mission. Click it. Select Protect Trade Node. Choose the trade Node you want to protect. Also, consider assigning an admiral.

Eu4 how many light ships to protect trade

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WebSep 27, 2014 · 75%-80% is good. You can just open up the trade node to see how the money is being split among other nations. Trying to get to 100% just through ships will end up being less profitable than collecting in other rich nodes that you can send light ships to. Just remember to keep building trade power buildings in your major trade ports at home. WebAll your merchants should transfer trade, towards your trade capital. If you have too many merchants, place one merchant to collect in your trade capital (this shouldn't be the case as the Ottomans). As the game progresses you will want to start moving trade from Persia and Basra towards Aleppo. Once you conquer Egypt you want to transfer trade ...

WebMay 14, 2024 · To protect your trade, heavy ships and light ships can be used, each heavy is worth about 4-5 light ships and privateering efficiency scales to the proportion of your hunting ships and the privateers from 0 to -99% at … WebI rarely play trade nations, but here are my 2 cents. It depends on the power you have in the node. Say, you have 50% of power, adding 20 ships would make you have 70% of the power. Now, adding 20 more ships won't get you to 90% of the power of the node. So, you should see how much ships do you need to get the desired % and whether it is worth it.

WebMay 23, 2024 · Victrixy May 24, 2024 @ 12:05am. Yes, it is worthwhile to put light ships to protect trade. But you should concentrate in specific bottle neck that will help steering … WebApr 18, 2024 · The best way to evaluate things is to check your current trade income. Then assign the ships, wait for the next monthly tick (when the game recalculates things like …

Webdecapodw. · 4y. This is by far the best trade guide I have seen so far. I have 2000 hours in the game and four one-tag world conquests (thinly veiled brag :P) but I still learned several new things here. The only disagreement strategy-wise I have is with the 99% figure of only collecting in your home trade node.

WebIf Nation B, sent in a trade ship, he would increase his trade power from 2 to 4, increasing his slice of the pie from (2/10) to (4/12), or from 2 ducats to 3.333 ducats. His trade ship … strategy \u0026 insightsWebMay 5, 2024 · 1. Protect Trade: provides additional Trade Power to the ships' nation in the protected Trade Node. The amount of Trade Power provided by the ships goes up as you unlock more advanced ship types. 2. Privateer: makes the Light Ships act as a dummy nation that collects Trade Value from the privateered Node. The amount collected … strategy\u0026 pwc careersWebOct 1, 2013 · Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome … strategy \u0026 tacticsWebTurn down your army maintenance. If you have light ships protecting trade, don't turn down your navy maintenance, but mothball the rest of your fleet. Delete any redundant forts from recent conquest. Take the indebted to the burghers privilege, then use that money to pay off loans with higher interest rates. strategy \u0026 design theme helps customersWebEvery 10 ducats you rake in from your colonies, Spain takes like 8, if you just accept your lot in terms of trade power. On the other hand, build a light ship fleet, and you can easily get at least >50% of the trade power. If you’re doing a world conquest, light ships are probably not very important. roundcube mpip mainzWebJan 9, 2024 · How many new colonial nations do you have in your subjects tab after defeating England? If you use your own light ships to protect trade where they have power, it just empowers you and takes trade power away from them. You can sell to them light ships for free but I'm not sure how the AI deals with it if accepted. Probably very … strategyunitwmWebIn this video I go over everything you need to know about the trading system in Europa Universalis 4, from the inception of trade value in provinces, to adva... strategy\\u0026 management consulted